
Mage: the Ascension
Role-playing game deck designed to aid plot development and storytelling.
by Jackie Cassada, Nicky Rea · White Wolf
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The record
I find that this deck is not very practical for many tarot readings, since it was made specifically to use in a role-playing game. (And even states this in the companion book). It was designed ostensibly to give story-tellers an interesting way to come up with new plots and such. This deck stays in my collection rather than being a deck I use normally. But it's a very interesting deck and I'm glad I found it. I thought that the modern, comic-book like artwork was pretty well done, and having a different artist work on each suit gives an independent identity to the feel of the suits. The images are not restricted by traditional symbolism, and it often offers strange twists on familiar themes that give it character. Most of my other decks use fairly traditional images... it was interesting to see, for example, the hermit wearing a trenchcoat and body jewellery, and shining a flashlight into the sky by a dirty sidewalk. To summarize, this deck is not for everyday readings, since its character is not as neutral and therefore versatile as other more traditional decks, but it's one of the more interesting and more unique decks that I own, and therefore is a welcome addition to my own col
The cards









