
tarot
8-Bit
Pixelated retro video game aesthetic reimagining of Rider-Waite tarot.
by Indigo Kelleigh
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The Canon's read
Tarot Canon's own assessment, written for this catalog.
Every generation redraws the Rider-Waite-Smith deck in its own vernacular, and for the console generation the vernacular is the sprite. Indigo Kelleigh's 8-Bit Tarot imagines Pamela Colman Smith's scenes as a cartridge-era graphics artist would have built them: rounded characters, blocky landscapes, a palette straight off early game hardware. The homage lands because the fit is genuine rather than jokey. Video games and tarot both compress large narratives into small, repeatable frames, and both taught their audiences to read a scene's meaning from a handful of pixels or symbols.
Because it keeps the full RWS structure across seventy-eight cards, it reads as easily as any standard pack, and the nostalgia does actual interpretive work: the Fool as a starting screen needs no explanation to anyone who grew up pressing start. It suits readers raised on pixels, teachers introducing tarot to one, and collectors of the tradition's pop-culture conversations.
From the archive
An excerpt from a review at the Aeclectic Tarot archive, in the original reviewer's voice.
The 8-bit Tarot was started as an homage to the video games the artist grew up with, imagining the Rider-Waite tarot as if it were designed by a video game graphics artist. The characters on the cards are rounded and...
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